A downloadable game engine for Windows

WARNING!!

This framework is no longer supported.

I am working on a new one called Needlemouse Framework which will be released in or before January 2022.

The only reason this page is still accessable is for archival purposes.

The code in this framework is shit, please don't use it

Updated 2 days ago
StatusCanceled
CategoryOther
PlatformsWindows
AuthorChrisFurry
TagsGameMaker, sonic

Download

Download
ChrisFurrysBarebonesSonicEnginev2.zip 6.2 MB
Download
ChrisFurrysBarebonesSonicEngine.zip 2.3 MB
Download
ChrisFurrysBareBonesSonicEnginev3.zip 8.7 MB

Install instructions

The zipfile contains the exe, data.win, and yyz file. Gamemaker 2 is needed in order to use this.

Comments

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having to use this again because needlemouse framework isnt an engin

it is.
you have to look a little harder for the source code link

Hey! I just downloaded v3, and for some reason there is no jumping? The engine is great other than that.

How do people keep finding this, i quite literally made it unlisted.

I am no longer working on this because I am making a new better framework

I will edit the description, but basically im only keeping this up for archival purposes.

i'm using this!

I don't think you should lol
It's old and bad, I'm only leaving it up because it shows how much i've learned in the past almost year.
I plan to release a better sonic framework sometime during christmas or during early 2022.

ok

Gonna add more to the engine and make it less barebones
this will take time though.

thats fine! I hope its gonna be very good!

Have a nice day! ;)

(1 edit)

btw, i just want to know if V4 will include Super sonic? (btw its working now :D)

if i make v4 ill add the original stuff i put into v2, this is meant to have the very very basics of a sonic game only. Super Sonic you can make on your own, either as a seperate character or a variable.

I suggest making a variable for super sonic.

(1 edit)

oh, thats okay, but if its a Drag n drop im gonna be a using tutorials, but if its Gamemaker language, im gonna learn that. just so i can make supersonic lol (because im new to GM2)

1, never use drag and drop lol
it seems easier but trust me it isnt, in GM1 its automatically drag and drop but there are code blocks.

2, it's quite simple to make super sonic actually, you create a variable for it, like for example, literally just 'super', then you make it so any code that damages you doesnt work when super, and make sonic's speed faster when super.

Sorry if my explaining things confuses you, i've never been good at explaining how things work lol.

you forgot something about the .2 that you have to also somehow change the sprites, lol

(and what type of variable? enum? if so, i need to know what folder you make your enums.)

states and animations are in the enum,
for super you would literally just add 'superform = 0' to the create event.
i suggest you start reading up on this GameMaker Studio 2 Language Reference

Very simple. (sorry i didnt get notified of this one for some reason)

im not sure if this is in the very very basic parts but will it include special stages anytime? i just want to know, thats all :/

barebones sonic engine
its only meant to really have sonic physics and that's it.

ah, okay!

Hello Chrisfurry, happy new year!

I'm gonna rewrite the engine for version 3.
And make it for GM1 and GM2.

that made it fixed for me :D

Merry Xmas to everyone and to chrisfurry also!

:D

you updated the engine pretty  quick lol, have a nice day still.

oh god why is it still broken for me

I have no idea why it's broken for you,
I wish I knew how to help you.

forgot to tell you this but once i opened the .exe file that comes with v2, then I restarted the programm. and it didnt run for some reason

that is really weird, i have no idea what's happening,

welp.. got no time to talk about it now. or even today, though, have a nice day still

(1 edit)

excuse me ChrisFurry, I downloaded the Project hoping I could finally make my own sonic game. I was using the latest version of gamemaker studio 2 trial edition, but when i test the game... The Gui and most of the object/sprites are blank.. It might be because my version is the recent and it needs an older version. if you dont really get it. DM me through itch.io so i can show you a video video about it (if I can) or we can just chat through discord. I will send the Name through DM if we even can so i dont get people through here DM'ing me through discord. 

(1 edit)

I don't understand, yet I haven't made any updates to it so, yeah here's this, dm me a video or gif of the problem: ChrisFurry#2005 (I don't know how to dm on Itch.io)

Also try to buy GM2 if you can, I'm pretty sure the trail expires in like only a few days. I understand it costs a lot of money but it's usually worth it.

Edit: Sorry my reply took so long, Itch.io takes forever to notify me of comments

Its okay that it took too long to notify you. I dont really have time now sadly, like in 2 hours maybe i can. Have a great day! hope to be able to chat with you soon!

Alright, you have a good day too!
I'm working on fixing some other bugs that I had when creating my game with the engine too, so then you wont have to deal with them later.

by the way, i know this might sound weird, but i noticed that i did most of the comment wrong. let me edit the whole sentance that started this all.

I have no idea why that's happening, when i opened it, it was completely fine.

The camera and effects object should be blank, as with effects it changes sprites depending on what sprite it's created with.

The camera is just suppose to be blank.

Your version of Gamemaker 2 could be corrupt,  or it could be some dumb BS with the trail version, but I dont know. Try and buy the full version of Gamemaker 2 if you can, otherwise I have no idea how to help.

But just so everyone knows, I am updating the engine.

cool!

epic